Just seen this - great work. I think it is exactly what we would expect:
EEfRT raw data analysis by @bobbler
Minimal difference on 12% win probability tasks where easy tasks are more logical
Likewise 88% win probability tasks were hard tasks are more logical
Significant though not massive difference on the 50% win probability tasks:
ME: 31% hard tasks
HV: 41% hard tasks
IIRC, Treadway also indicated it was 50/50 tasks where the difference was to be found. As far as I can tell, a lot of the complexity was added to make it hard for participants to find a simple (no-thinking) winning strategy
Yep this starts to make it look like Treadway's description which emphasises 'especially when rewards are uncertain'
is the more appropriate description vs Walitt's 'when probability and reward were equal' (which is describing something else - and not the data but what people were shown, so has he misunderstood the test too when he is saying this, or is it a misrepresentation he is aware of, or worse could what @Hutan has discovered be correct and there were no differential rewards and he is pointing at the 50:50 and the fact you win the same amount whichever one you pick?)
as well of course as Treadway et al (2009) stating the EEfRT is describing 'reward wanting' (and used the choosing hard to 'operationalise that') rather than Walitt trying to invert that and claim he measures 'willingness to exert effort'.
From the conclusion of Treadway et al (2009):
"Based on a well-validated animal paradigm, the EEfRT operationalized reduced reward ‘wanting’ as a decreased willingness to choose greater-effort/greater-reward options, particularly when rewards are uncertain."
Anyway, I'm aware that in the quote above the 'when the rewards are uncertain' relates to the overall set-up of the experiment/trial, but I think you are correct in pointing out that in effect logically 'the business-end' would theoretically be where probability is 50:50 and where a reward is neither at the low or high end of the spread of reward magnitudes
- that is where effectively, if you were being purely logical about 'the game', it becomes a judgement-call rather than a no-brainer whether you waste 15secs extra time (if you aren't ill) on a 50:50 it might count $2-3 amount or 'guess' that by doing so you might miss out on some later-on higher probability and amount ones by doing so. It is where all the 'unknowns' come in. To label this as 'effort preference' seems an inaccurate description, before you take in all the additional factors of a cohort with an energy-limiting condition and the way he has thrown off all the balance of pros vs cons by doing that ( which Ohmann et al (2022) makes clear: Examining the reliability and validity of two versions of the Effort-Expenditure for Rewards Task (EEfRT) | PLOS ONE )
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