rvallee
Senior Member (Voting Rights)
Unsure about this, especially how much resources were spent on this. I saw something about the WHO promoting it, which would be a ridiculous waste of effort. But if it's just an awareness campaign from gamers it could be sort of useful:
For context, Elden Ring is one of the most popular games of the last 2 years, best-selling, award-winning. It's in a category of games that are very difficult and challenging. No easy mode available. It's a game that is meant to be hard and doesn't forgive even tiny mistakes, "git gud" is the response to people saying they find it too hard. Every single enemy can kill the player if they are not careful, no matter how powered-up they are. It can be very frustrating to play for that reason, and most of those who crave this type of game are in it for the reward of completing a hard challenge. It's worth it exactly because it was hard.
So depending on how the mode is implemented, if it's done in a way that basically makes it impossible to play, adding extra difficulty on top of a game that is meant to be at the high limit of difficulty, it could be somewhat useful at communicating the difficulties. Because in this type of game you die a lot. Like every few minutes. And every time you die you have to go back to the last point where you succeeded. If you cannot pass the next challenge, you are stuck. No cheat codes. No lowering difficulty. You are just forever stuck at the same place.
I just really hope the WHO has put no resources into this and was just messaging about it. Because although this could be nice, it's amateur-grade work. We need professional-grade effort from medical professionals. Everything else makes zero difference in our lives. We haven't seen any professional-grade work yet.
For context, Elden Ring is one of the most popular games of the last 2 years, best-selling, award-winning. It's in a category of games that are very difficult and challenging. No easy mode available. It's a game that is meant to be hard and doesn't forgive even tiny mistakes, "git gud" is the response to people saying they find it too hard. Every single enemy can kill the player if they are not careful, no matter how powered-up they are. It can be very frustrating to play for that reason, and most of those who crave this type of game are in it for the reward of completing a hard challenge. It's worth it exactly because it was hard.
So depending on how the mode is implemented, if it's done in a way that basically makes it impossible to play, adding extra difficulty on top of a game that is meant to be at the high limit of difficulty, it could be somewhat useful at communicating the difficulties. Because in this type of game you die a lot. Like every few minutes. And every time you die you have to go back to the last point where you succeeded. If you cannot pass the next challenge, you are stuck. No cheat codes. No lowering difficulty. You are just forever stuck at the same place.
I just really hope the WHO has put no resources into this and was just messaging about it. Because although this could be nice, it's amateur-grade work. We need professional-grade effort from medical professionals. Everything else makes zero difference in our lives. We haven't seen any professional-grade work yet.
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